CapabilitiesEmerging Technologies
Spatial Computing

Metaverse & Spatial Computing

From browser-based WebXR brand worlds and real-time industrial digital twins to spatial collaborative workspaces, AeroCodix engineers interactive 3D virtual environments optimized for high-concurrency multi-user rendering.

Initiate Project ScopingHow We Deliver
60 FPS
Smooth Browser 3D Rendering
1,000+
Concurrent Users Per Room
Spatial Computing
Metaverse & Spatial Computing Showcase
60 FPSSmooth Browser 3D Rendering
1,000+Concurrent Users Per Room
AeroCodix Standard

Next-Generation Spatial Presence Accessible on Any Device

We develop lightweight 3D spaces using Three.js, React Three Fiber, and WebSockets that load instantly in standard mobile/desktop browsers without requiring bulky app downloads.

Browser-native WebGL and WebXR 3D rendering with dynamic lighting and shaders
Real-time multiplayer synchronization via WebSockets and WebRTC audio
Spatial audio positioning creating realistic physical presence
Digital twin IoT data integrations reflecting real-world industrial machinery

How We Deliver Metaverse & Spatial Computing

A disciplined, predictable 4-phase agile engineering roadmap with transparent weekly milestones and zero surprises.

01Week 1 - 2

Spatial Concept Art & 3D Geometry Planning

World Design & Poly Budgeting

Establishing concept sketches, polycount budgets, texture atlas strategies, and spatial user interaction flows.

Key Deliverables:
  • Concept Art Moodboards
  • Polygon & Texture Budget Spec
  • Spatial Flow Wireframes
  • Interaction Tech Plan
02Week 3 - 5

3D Modeling, GLTF Optimization & Shaders

Asset Creation & Browser Compression

Modeling low-poly 3D environments, baking PBR textures, applying Draco compression, and coding custom GLSL shaders.

Key Deliverables:
  • Draco Compressed GLTF Scene
  • Custom GLSL Shaders
  • Interactive Three.js Sandbox
  • Lighting & Shadow Setup
03Week 6 - 7

Multiplayer Networking & WebRTC Audio

Real-Time Sync & Avatar Controls

Implementing WebSocket server authoritative synchronization, spatial 3D audio positioning, and avatar rigging.

Key Deliverables:
  • Multiplayer Server Cluster
  • Spatial WebRTC Audio Engine
  • Cross-Device Touch/VR Controls
  • Load Testing Report
04Week 8 & Continuous

Global CDN Deployment & Headset Testing

Production Go-Live & Telemetry

Deploying WebXR assets to global edge CDNs, testing on Meta Quest / Apple Vision Pro, and establishing 24/7 server SLA.

Key Deliverables:
  • Live WebXR Production Deployment
  • Headset Compatibility Certification
  • Real-Time Room Concurrency Telemetry
  • Ongoing Maintenance SLA

The Challenges We Solve

Translating complex architectural hurdles into measurable bottom-line business advantage.

High Polygon Counts Crashing Mobile Browsers

Our Engineered Solution:

Automated Draco mesh compression and Level of Detail (LOD) asset optimization.

Reduced 3D scene download size from 120MB down to 8.4MB with 60 FPS mobile performance.

Multiplayer Synchronization Latency

Our Engineered Solution:

Authoritative server prediction and spatial entity culling via WebSockets.

Seamless multi-avatar movement with sub-30ms positional sync.

Hardware Fragmentation Between VR Headsets and Mobile

Our Engineered Solution:

Adaptive WebXR responsive camera controls that adapt seamlessly from mouse/touch to 6DOF VR controllers.

Universal cross-device access across iOS, Android, Meta Quest, and Mac/PC.

Core Deliverables & Specifications

Modular engineering building blocks tailored for high throughput, security, and scalability.

Browser WebXR 3D Worlds

Zero-install interactive 3D virtual spaces built with Three.js and React Three Fiber.

Three.jsReact Three FiberWebXRGLTF

Multi-User Networking & Spatial Audio

Real-time avatar synchronization, text chat, and directional spatial voice audio.

WebSocketsWebRTCSpatial AudioAvatars

Industrial Digital Twins

Real-time 3D simulation of factories and buildings connected to live IoT telemetry.

Digital TwinsIoT TelemetryShadersMQTT

Custom 3D Shaders & Physics

Bespoke GLSL lighting shaders, particle effects, and lightweight Cannon.js physics.

GLSLShadersCannon.jsDraco Compression

Spatial Computing VR Rig & Real-Time 3D Simulation Viewport

Our dedicated engineering pods build with strict architectural rigor. Every component is subjected to automated regression checks, load simulations, and zero-trust security audits to guarantee continuous operational excellence.

Real-time automated Datadog & Cloud telemetry monitoring
Strict TypeScript type safety and automated CI/CD staging pipelines
Zero-downtime blue-green deployments with automated rollbacks
Dedicated senior architects and daily async progress transparency
Schedule Engineering Scoping
Production Standard
Metaverse & Spatial Computing Architecture in Action
100%Type Safe & Tested
<100msEdge Latency
AeroCodix Standard

The Engineering Stack

We deploy industry-leading technologies vetted for speed, security, and long-term maintainability.

3D & WebXR

Three.js
React Three Fiber
WebXR API
GLSL Shaders
Draco Compression

3D Modeling Tools

Blender
Substance 3D Painter
Spline 3D
Maya

Multiplayer & Audio

WebSockets
WebRTC
Colyseus
Howler.js Spatial Audio

Cloud & Hosting

AWS CloudFront
Docker
Kubernetes
Node.js

Frequently Asked Questions

Have questions about engagement models, delivery timelines, or technical specifications?

Do users need a VR headset to access the virtual worlds you build?

No! All our WebXR spaces are fully accessible through standard web browsers on mobile phones, tablets, and laptops, while automatically offering immersive VR mode when opened inside a Meta Quest or Apple Vision Pro.

How many concurrent users can be in the same 3D room simultaneously?

Using our scalable WebSocket room sharding and spatial entity culling architecture, we support hundreds to thousands of simultaneous users per room without client performance degradation.

Let's Build Something Extraordinary

Tell us about your project roadmap, timeline, or engineering needs. Our technical architects will respond with a tailored proposal within 24 hours.

Our Office

🇵🇰 Tanda, Gujrat District, Pakistan
Headquarters & Engineering Center

âš¡ Guaranteed Response SLA

Every inquiry is reviewed directly by Usman Ali and our Principal Solutions Architects. You will receive an initial technical feasibility response in under 24 business hours.